Capes & Clockwork 2 Author Interview: John A. McColley
As a way of celebrating the release of Capes & Clockwork: Superheroes in the Age of Steam, Volume 2, I’m interviewing some of the contributing authors.
Today, we talk with John A. McColley.
1. Tell
us about yourself and how you got started writing.
While I started writing stories down in junior high
during a short stories class, I've told myself stories for as long as I can
remember. My first role models and friends were Transformers, G.I. Joe, and the
Smurfs, as well as a host of other, mostly animated, characters. This may seem
lamentable, but I'm certain I was making informed decisions about life seeing
what was going on around me and contrasting it to the way people dealt with
problems in the magic box in the living room. I've turned that play time of
running alongside the Flash and Bumblebee to constructing my own worlds, my own
characters
2. What
genres do you prefer writing and why?
I write across the speculative spectrum, but most enjoy
the sense of wonder and freedom afforded by science fiction and fantasy,
especially tales involving aliens and superheroes. I want to be more hopeful
and writing stories in which good wins out help me, and I hope others, get
there. I've dwelled enough.
3. What
drew you to Capes & Clockwork?
In addition to the aforementioned love of superheroes,
steampunk had always intrigued me from afar. Once I did some research for the
original Capes and Clockwork, it drew me in. The characters I built for that
first story have gone onto a handful of other adventures and are charging
through a novel-length tale even now.
4. Give
us a quick blurb about your story?
Revenge of the Gorgons is a direct follow up to Aeolus,
Chiron and Medusa from C&C1. Aeolus is tracked down by other members of
that first villain's emergent race of snake-headed ladies and chaos ensues.
5. Tell
us about your hero and what drives them to be a good guy or gal?
Aeolus has led a sheltered, strictly directed, life.
Early on, despite his interest in more creative pursuits, he was forced into
being an accountant in 19th century alternate Rouen, France. He sat in his
small third floor office scribbling numbers all day, but secretly dreamed that
something would happen. Having gotten his wish with the appearance of
wind-based powers, he falls back on his love of classical myths for inspiration
and seeks to emulate the greats in service of his city and civilization.
6. Were
there challenges for you in writing a cross-over genre (steampunk and
superhero)?
My main challenge with crossing genres was
incorporating the steamy aspects solidly enough. Not only do I include airships
and ray guns, but clockwork devices and pneumatic message delivery. Still, how
to tie it into the story? Chiron is the answer, in a wounded soldier who has
made himself a steam-powered horse body to get around. The machine also allows
him the vaunted higher ground as well as superior reach with his mighty spear,
improved running speed and endurance.
7. Who
do you prefer writing? The heroes or the villains.
This is a tough
one. Both heroes and villains have their fun aspects. I suppose I've always
identified with the underdog super hero more than I've allowed myself to accept
the darkness in my life and let it twist me into the villain. They say you can
tell a lot about someone by the company they keep. Characters are a writer's
company. You have to be careful to keep balance in your influences.
Check out John’s
story, Revenge of the Gorgons in Capes & Clockwork, Vol. 2
And her story,
Aeolus, Chiron, and Medusa in the original Capes & Clockwork.
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