2017
Is it really almost 2017?
I mean seriously. It seems like yesterday that we were celebrating/hiding under the table as the 21st century began.
Anyway...
I recently read an article for writers about the importance of keeping your Amazon Author ratings up. For those who don't know, the higher an author's ratings, the more likely the author is have the Amazon Overlords (ALL HAIL THE OVERLORDS) promote the author through various means. This could mean including your books in the 'Suggested Reading' or the 'Customers who bought this item also bought...' sections. Which is actually a big deal as it promotes much needed book sales for us struggling writers.
So, the article went on to suggest that authors should plan on releasing a new novel every three months. Let me repeat that. A NEW NOVEL EVERY THREE MONTHS.
Needless to say, the comments section of the article was a rather fun read as authors from around the world were losing their freaking minds at the idea of churning out a new book every three months. But it got me to thinking. I can't do a full length book that quick, but maybe something else would work.
With that in mind, I've set up a tentative schedule for 2017. The plan may be too ambitious, but let's see what happens. My goal for 2017 is to release something new every month of the coming year. Some will be books that I've been working on during 2016 while others will be 99 cent ebooks/short stories. Some will be in print, or ebook formats and some will be in audio.
So, if you are reading this, I expect you to pester me and keep me on track. I'm not sure if I will post a schedule of the planned projects, but I might, just to keep myself on track.
Anyway,
Thanks and Happy Reading
Alan
Wednesday, November 2, 2016
Tuesday, November 1, 2016
Good days and better days
Good days and better days
So, there
are days when being a writer sucks. I mean in my case, it sucks the life out of
me, draining me of ideas, words, and hope. There seem to be a lot more of those
days lately. But from time to time, something happens that shakes up the dreary
routine and puts a spring back in my step. I recently had a Saturday that was
one of the latter.
Some of you
may know that my first novel, The Blood in Snowflake Garden, was optioned by a
production company a couple of years ago. I’m not allowed to disclose much, but
things are on track and it looks very promising that it’ll be picked up as a
television series. If all goes to plan, next year is going to be big.
A couple of
Saturdays ago, I met with Brian Buckner about the project and heard about how
the TV series will look and feel. While there are certainly some big changes
from the book, I’m exceedingly happy they are taking it in the direction he
spoke about. The new direction will open up a world of possibilities.
Some
characters will change a little, some minor folks will be bigger and while
others didn’t make the cut. The timeline is different, but I love the new take
on it.
I wish I
could share all the detail, but I can’t for now. But when I can, trust me, I’m
not going to shut up about it. J
For now, get
a copy of the book and see what all the fuss is about.
Thanks for subscribing.
Alan
Saturday, August 27, 2016
Capes & Clockwork 2 Author Interview: Jeremy Hicks.
Capes & Clockwork 2 Author Interview: Jeremy Hicks.
As
a way of celebrating the release of Capes & Clockwork: Superheroes in the
Age of Steam, Volume 2, I’m interviewing some of the contributing authors.
Today, we talk with Jeremy Hicks.
1. Tell
us about yourself and how you got started writing.
Born and raised in the country, books became a refuge from boredom
early on in life. Writing followed soon after, and thanks to people like my
Uncle Danny, I had a lot of encouragement. He used to pay me a quarter per page
for short stories, which is the best money I’ve made writing professionally. My
first publication came in 5th grade when a short story I’d written about a
mummy and an archaeologist appeared in my school newspaper. In high school, I
worked on the school newspaper and yearbook and submitted stories to our
literary magazine. After high school, college dominated my life, so I didn’t
write for pleasure for a number of years. Finally, as an archaeologist bouncing
around on the road, I found myself writing cooperative Star Trek fanfiction
with a number of people in our fleet. Fanfiction helped me sharpen my dialogue
and learn to work with co-writers from around the globe, from active collaboration
to back-end editing.
My career as a professional writer evolved from there.
In 2008, when my job evaporated and our industry—heavily tied to
infrastructure—collapsed, I talked my friend Barry Hayes into pairing his
imagination with my own to produce faraway Faltyr and the Cycle of Ages Saga.
We started a production company, wrote a few screenplays, shopped them
unsuccessfully due to their budget requirements, and then tried to build a fan
base for our property. The biggest blow happened when our attempt to have our
franchise licensed as an official Dungeons & Dragons product failed because
of our representation at the time. But we persevered. As a result, we wrote our
first novel, the Cycle of Ages Saga: Finders Keepers, and Dark Oak Press
published it in 2013. Since then, we’ve published a sequel novel, and I’ve had
a number of short stories published in anthologies or through KDP.
2. What
genres do you prefer writing and why?
Professionally, I’ve written fantasy, horror, and
steampunk. My space opera and science fiction tales have been limited to
fanfiction for now, but I have a Star Trek novel I’d really like to pitch.
Regardless of what I’m writing, I feel like I’m drawn to darker, horrific storylines
with good imagery and lots of action. However, I find that my dark, twisted
sense of humor works its way into whatever I write, but I doubt most people
will ever find all of my weird Easter eggs, paraphrases of writers and works
that have influenced us, and private jokes shared among geeks, nerds, or even
my friends and family. Like musicians and artists, I tend to imbed my
influences within my work works.
3. What
drew you to Capes & Clockwork?
I owe my involvement in Capes & Clockwork to one
man, our tireless editor and friend, Alan Lewis. He has worked his ass off
making sure that these two anthologies made it to publication despite all of
the odds. Few people outside of the industry realize the challenges to
publishing a single story, much less pulling together a pool of creative talent
to submit enough stories appropriate for a themed anthology. It’s been said that
herding writers is much like herding cats. Having arranged several dinners for
us at conventions and literary events, I believe that to be true. Alan has
displayed patience and determination in realizing these anthologies and helped
me to grow as a writer in the process. Thanks to him, my catalog contains
steampunk stories now. Without him, I may never have taken the plunge into this
genre, or injected that element into our fantasy world of Faltyr. For those who
have not read my story in the first Capes & Clockwork, it’s called “Deep
Diving Death Defying Dwarves of the Deep.” I crafted that story after Alan
asked me to submit a story for the first anthology. It really revolutionized my
ideas for how to handle our world’s Underworld and Hollow World aspects.
4. Give
us a quick blurb about your story?
My story for Capes & Clockwork 2 is my first
“proper” steampunk story, although it contains a fair bit of Teslapunk elements
too. It’s called “The Fluff and the Fury”, and it’s a simple story about love,
loyalty, and the lengths we go to for those we hold close to our heart. My tale
takes place in the early 20th century, in the uncertain years before the U.S.
is pulled into World War I. When unsavory agents want to lay hands on advanced
technologies being squandered on a travelling circus, but they underestimate
the determination of one of its smallest performers.
5. Tell
us about your hero and what drives them to be a good guy or gal?
I wrote this story as a tribute, to enshrine some of
those I love in fiction, so the hero of my story is Ginger, a smart, savvy
circus poodle based on our family dog. She is owned by Madame Technique,
co-owner and operator of the Carnivale Fantastique, a woman who rescued her and
trained her to participate in the extravaganza. The Madame and her primary
technical assistant are based loosely on my parents too, though Dad is the
mechanical whiz in the family. Mom, like Ginger, is the little spitfire,
though. She engenders such love and loyalty from Ginger that the poodle does
not hesitate to do whatever it can for her Madame, whether it involves suffering
lightning bolts arcing over its fluffy head or hounding those who seek to ruin
and steal from her.
6. Were
there challenges for you in writing a cross-over genre (steampunk and
superhero)?
Enough that I cheated last time and used the closest
thing to a superhero on Faltyr, the elven war-mage Yax’Kaqix (Blue Macaw) as a
point-of-view character. I figured the story would have more impact if someone
as badass as him recognized the courage and sacrifice of the dwarven
submariners. For this story, I relied on a lot of research, mainly reading
about canine senses, perception, and cognition. For inspiration, I drew
primarily on the eccentric behaviors of our tiny dog. But I did rely on every
canine hero and ally from fiction, from Benji and Lassie to Scooby-Doo and
Krypto, too. Ultimately, I ignored the four-color comic aspect and embraced a
more heartfelt, intimate hero whose primary strengths include keen senses and
intellect, bravery, unconditional love, and unshakeable loyalty.
7. Who
do you prefer writing? The heroes or the villains.
For this story, it was all about the hero. Writing it became an
emotional rollercoaster for me, so I hope that effect comes across in the story
itself. In my other stories, though, I prefer darker, more flawed characters,
whether they are anti-heroes, scoundrels, rogues, or outright villains. It is
even more fun to write those character types once you realize most of those
baddies or selfish types do not realize those truths about themselves. They
tend to be the heroes of their own stories. I find it makes for complicated
characters which I feel is much more realistic.
Check out Jeremy’s story, The Fluff and
the Fury in Capes & Clockwork, Vol. 2
And
his story, Deep
Diving Death Defying Dwarves of the Deep in the original Capes &
Clockwork.
Capes & Clockwork 2 Author Interview: David J. Fielding
As a way of celebrating the release of Capes &
Clockwork: Superheroes in the Age of Steam, Volume 2, I’m interviewing some of
the contributing authors.
Today, we talk with David J. Fielding.
1. Tell
us about yourself and how you got started writing.
My name is David J. Fielding, and I’m an actor and
writer, most well known for playing the original Zordon on the Mighty Morphin’
Power Rangers TV show. I got my start writing in High School. And when I say my
start, I mean I started copying the style and genres of the types of books I
was reading at the time – pulps and Stephen King mostly. Action oriented and
adventure stories. I was fascinated with heroes and fantasy and anything that
had the smack of ‘magic’ about it – meaning anything that made the real world
seem more tolerable.
2. What
genres do you prefer writing and why?
I prefer to write in those genres that fall under the
speculative fiction banner – so pulp-themed stories, paranormal, superhero
fiction, all the things I enjoy reading myself – anything that isn’t considered
straight fiction really. Why do I like to write stories of that type? Because I
find them exciting and enjoyable – it’s great fun exploring other realms and
distant worlds or times, letting my imagination roam free and seeing what I
find out there in the ether. And it’s a challenge to make it relevant to our
real world experiences, and when the two meet up, it’s really a magical moment.
3. What
drew you to Capes & Clockwork?
The idea of a steampunk setting is exciting to me, it
conjures up images of gaslight and fog, a Victorian age filled with airships
and robots and contraptions fueled by steam and aether – rich with storytelling
potential. Mix that with superheroes and it opens up even more. A Superman-type
battling giant Steam-Mechs? Who wouldn’t want to read about that!?.
4. Give
us a quick blurb about your story?
My story, “Ten Thousand Several Doors” picks up some
time after my story that was in C&C 1, and has the same main characters.
The plot involves time travel, the question of whether a good deed is good if
the consequences are evil and heroic sacrifice.
5. Tell
us about your hero and what drives them to be a good guy or gal?
My hero, Nate Vance – also known as the Harrier – is a
man cut from the same cloth as John Wayne and Doc Savage. He is a man who was
born to be a hero and fighter, someone who fights injustice and evil because
it’s the right thing to do. He has no other drive or purpose, he’s just a
four-color pulp hero. A square-jawed, two-fisted champion.
6. Were
there challenges for you in writing a cross-over genre (steampunk and
superhero)?
I guess the only real challenge was keeping the setting
consistent. As this story jumps back and forth through time – I had to make
sure steampunk elements were represented in each sliver of the time periods we
visit in the story.
7. Who
do you prefer writing? The heroes or the villains.
I like writing the
villains, honestly. The heroes (especially in this type genre) are easy for me
– they are black and white, their motivations pretty pure and straight forward.
Well, at least mine are. Villains are more of a challenge – they need to be
shaded, their motivations and methods need to be dark and twisted, yet also
they have to make sense – or at least they need to seem plausible. It would be
too easy to write a Max Fleischer type madman… what I wanted was someone whose
objectives were for the most part good, but in the end cause more danger and
mayhem than was intended.
Check out David’s story, Ten Thousand Several Doors in
Capes & Clockwork, Vol. 2
And his story, AT the
Quiet Limit of the World in the original Capes & Clockwork.
Capes & Clockwork 2 Author Interview: Christopher Valin
Capes & Clockwork 2 Author Interview: Christopher Valin
As a way of celebrating the release of Capes & Clockwork: Superheroes in the Age of Steam, Volume 2, I’m interviewing some of the contributing authors.Today, we talk with Christopher Valin.
1. Tell
us about yourself and how you got started writing.
My first stories came about when I was a kid and I started drawing
my own comic books and comic strips. I really didn't think all that much about
the fact that I was writing so much as giving myself something to draw. By the
time I was a teenager, I was enjoying writing stories for high school and
college classes, including a couple of short plays for a theater class I took.
Then I started writing comic book scripts for a company that I was working for
as an inker, and realized how similar they were to TV scripts. So I started
writing spec scripts for TV shows like Deep Space Nine (which used to accept
scripts from viewers back then), and then other shows.
From there I moved on to writing feature scripts, and
started winning and doing well in contests. I had a script optioned, but the
only thing I've ever had produced were shorts. Several years ago, I got the bug
to write short stories, and had some published in anthologies (including Capes
& Clockwork). Finally, I worked my way up to full-length books, starting
with the expansion of my masters thesis into a history book, and earlier this
year publishing a YA superhero novel called Sidekick: The Red Raptor Files -
Part 1.
2. What
genres do you prefer writing and why?
I tend to jump around a lot, but my favorite genres are
sci-fi/space opera and superhero fantasy. I also enjoy steampunk, although I
haven't written quite as many stories in that genre.
3. What
drew you to Capes & Clockwork?
I've been a huge comic book/superhero fan my whole
life, and I really enjoy steampunk, so when I saw a call for stories that were
a mashup of those genres, I couldn't resist. It seemed like such a great idea
that I had never thought about before.
4. Give
us a quick blurb about your story?
"The Yellow Bird Mission" is an adventure in
which Agent Eagle, a 19th Century government super-agent, is sent by President
George Armstrong Custer to take out a Native American renegade who has escaped
from federal custody. It's a sequel to "Blastbucket," the story that
appeared in the first Capes & Clockwork.
5. Tell
us about your hero and what drives them to be a good guy or gal?
Agent Eagle is a superhero who reluctantly works for
the government out of a sense of duty, but at the same time has problems with
authority, especially when he disagrees with his mission. He always tries to do
what's right, even when it conflicts with his orders and could get him into
trouble. But he stays on the job because he knows that if he doesn't, someone
else will be given the suit and equipment, and that person may not share his
desire to work for the greater good.
6. Were
there challenges for you in writing a cross-over genre (steampunk and
superhero)?
My main challenge was probably figuring out the
alternate history of the world where my stories take place, and Custer survived
the Last Stand and was elected president. But it was a fun challenge,
considering I have a master’s degree in military history.
7. Who
do you prefer writing? The heroes or the villains.
That's really a
tough one. I guess it depends on the story. I generally write from the hero's
point of view, but one of my favorite things I've written was a script for a
super-villain story (before Despicable Me and Megamind came out).
Check out
Christopher’s story, Yellow Bird Mission in Capes & Clockwork, Vol. 2
And his story, Blastbucket
in the original Capes & Clockwork.
Capes & Clockwork 2 Author Interview: John A. McColley
Capes & Clockwork 2 Author Interview: John A. McColley
As a way of celebrating the release of Capes & Clockwork: Superheroes in the Age of Steam, Volume 2, I’m interviewing some of the contributing authors.
Today, we talk with John A. McColley.
1. Tell
us about yourself and how you got started writing.
While I started writing stories down in junior high
during a short stories class, I've told myself stories for as long as I can
remember. My first role models and friends were Transformers, G.I. Joe, and the
Smurfs, as well as a host of other, mostly animated, characters. This may seem
lamentable, but I'm certain I was making informed decisions about life seeing
what was going on around me and contrasting it to the way people dealt with
problems in the magic box in the living room. I've turned that play time of
running alongside the Flash and Bumblebee to constructing my own worlds, my own
characters
2. What
genres do you prefer writing and why?
I write across the speculative spectrum, but most enjoy
the sense of wonder and freedom afforded by science fiction and fantasy,
especially tales involving aliens and superheroes. I want to be more hopeful
and writing stories in which good wins out help me, and I hope others, get
there. I've dwelled enough.
3. What
drew you to Capes & Clockwork?
In addition to the aforementioned love of superheroes,
steampunk had always intrigued me from afar. Once I did some research for the
original Capes and Clockwork, it drew me in. The characters I built for that
first story have gone onto a handful of other adventures and are charging
through a novel-length tale even now.
4. Give
us a quick blurb about your story?
Revenge of the Gorgons is a direct follow up to Aeolus,
Chiron and Medusa from C&C1. Aeolus is tracked down by other members of
that first villain's emergent race of snake-headed ladies and chaos ensues.
5. Tell
us about your hero and what drives them to be a good guy or gal?
Aeolus has led a sheltered, strictly directed, life.
Early on, despite his interest in more creative pursuits, he was forced into
being an accountant in 19th century alternate Rouen, France. He sat in his
small third floor office scribbling numbers all day, but secretly dreamed that
something would happen. Having gotten his wish with the appearance of
wind-based powers, he falls back on his love of classical myths for inspiration
and seeks to emulate the greats in service of his city and civilization.
6. Were
there challenges for you in writing a cross-over genre (steampunk and
superhero)?
My main challenge with crossing genres was
incorporating the steamy aspects solidly enough. Not only do I include airships
and ray guns, but clockwork devices and pneumatic message delivery. Still, how
to tie it into the story? Chiron is the answer, in a wounded soldier who has
made himself a steam-powered horse body to get around. The machine also allows
him the vaunted higher ground as well as superior reach with his mighty spear,
improved running speed and endurance.
7. Who
do you prefer writing? The heroes or the villains.
This is a tough
one. Both heroes and villains have their fun aspects. I suppose I've always
identified with the underdog super hero more than I've allowed myself to accept
the darkness in my life and let it twist me into the villain. They say you can
tell a lot about someone by the company they keep. Characters are a writer's
company. You have to be careful to keep balance in your influences.
Check out John’s
story, Revenge of the Gorgons in Capes & Clockwork, Vol. 2
And her story,
Aeolus, Chiron, and Medusa in the original Capes & Clockwork.
C&C 2 Author Interviews: Andrea Judy
Capes & Clockwork 2 Author Interview: Andrea Judy
As a way of celebrating the release of Capes & Clockwork: Superheroes in the Age of Steam, Volume 2, I’m interviewing some of the contributing authors.Today, we talk with Andrea Judy.
1. Tell us about yourself and how you got started writing.
I think like a lot of other writers, I started writing when I was very young. I told stories from the moment I could string together a sentence. There’s something so universal about storytelling and I latched onto that very early. I moved around a bit as a kid and had a turbulent home life so story telling was the constant in my life.
2. What genres do you prefer writing and why?
I love reading and writing in a wide range of genres but my favorite genres are probably mysteries. When I was a kid I watched so many true crime and cop shows that my parents would joke that I was either going to grow up to be a detective or a murderer. Instead, I became a writer so I could be both!
3. What drew you to Capes & Clockwork?
I’ve loved superheroes for ages and having the opportunity to build a hero in the world of steam was too good an opportunity to pass by. I was thrilled for the chance to create a hero not shaped by the same world, who could have all kinds of amazing gadgets to help along the way.
4. Give us a quick blurb about your story?
My story is called “Wishing Well” and it stars superhuman detective Rowan. In this case, Rowan has to figure out how someone could have been seen alive in the morning then be discovered as a badly decomposed corpse by dinner.
5. Tell us about your hero and what drives them to be a good guy or gal?
Rowan wants to do the best she can. She’s out to prove herself to the world. She’s got a bit of an ego that keeps her moving forward, but the core of Rowan is her heart. She cares deeply for the world around her and wants to make a positive change.
6. Were there challenges for you in writing a cross-over genre (steampunk and superhero)?
The biggest challenge was thinking with steam. Coming up with all the things that could be run on steam and how they would work was a big challenge but it was a lot of fun. I got to sketch out what I thought the devices would look like and that was a blast.
7. Who do you prefer writing? The heroes or the villains.
I’m going to say, heroes because everyone is a hero. Even the villain thinks they are the hero of their own story. I actually love villains and coming up with a wickedly devious villain is one of my favorite things in the world!
Check out Andrea’s story, Wishing Well in Capes & Clockwork, Vol. 2
And her story, Catching Steam in the original Capes & Clockwork.
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